Remove CalcAbsIfRel() from ScComplexRefData::Extend().
Change-Id: I917acbd2d2567542c6388e796fd49fe4bb48f5ae
diff --git a/sc/source/core/tool/refdata.cxx b/sc/source/core/tool/refdata.cxx
index 239fd6b..2cb9105 100644
--- a/sc/source/core/tool/refdata.cxx
+++ b/sc/source/core/tool/refdata.cxx
@@ -268,70 +268,31 @@ void ScComplexRefData::PutInOrder()
lcl_putInOrder( Ref1, Ref2);
}
static void lcl_adjustInOrder( ScSingleRefData & rRef1, ScSingleRefData & rRef2, bool bFirstLeader )
{
// a1:a2:a3, bFirstLeader: rRef1==a1==r1, rRef2==a3==r2
// else: rRef1==a3==r2, rRef2==a2==r1
ScSingleRefData& r1 = (bFirstLeader ? rRef1 : rRef2);
ScSingleRefData& r2 = (bFirstLeader ? rRef2 : rRef1);
if (r1.Flags.bFlag3D && !r2.Flags.bFlag3D)
{
// [$]Sheet1.A5:A6 on Sheet2 do still refer only Sheet1.
r2.nTab = r1.nTab;
r2.nRelTab = r1.nRelTab;
r2.Flags.bTabRel = r1.Flags.bTabRel;
}
lcl_putInOrder( rRef1, rRef2);
}
ScComplexRefData& ScComplexRefData::Extend( const ScSingleRefData & rRef, const ScAddress & rPos )
{
CalcAbsIfRel( rPos);
ScSingleRefData aRef = rRef;
aRef.CalcAbsIfRel( rPos);
bool bInherit3D = Ref1.IsFlag3D() && !Ref2.IsFlag3D();
bool bInherit3Dtemp = bInherit3D && !rRef.IsFlag3D();
if (aRef.nCol < Ref1.nCol || aRef.nRow < Ref1.nRow || aRef.nTab < Ref1.nTab)
{
lcl_adjustInOrder( Ref1, aRef, true);
aRef = rRef;
aRef.CalcAbsIfRel( rPos);
}
if (aRef.nCol > Ref2.nCol || aRef.nRow > Ref2.nRow || aRef.nTab > Ref2.nTab)
{
if (bInherit3D)
Ref2.SetFlag3D( true);
lcl_adjustInOrder( aRef, Ref2, false);
if (bInherit3Dtemp)
Ref2.SetFlag3D( false);
aRef = rRef;
aRef.CalcAbsIfRel( rPos);
}
// In Ref2 use absolute/relative addressing from non-extended parts if
// equal and therefor not adjusted.
// A$5:A5 => A$5:A$5:A5 => A$5:A5, and not A$5:A$5
// A$6:$A5 => A$6:A$6:$A5 => A5:$A$6
if (Ref2.nCol == aRef.nCol)
Ref2.SetColRel( aRef.IsColRel());
if (Ref2.nRow == aRef.nRow)
Ref2.SetRowRel( aRef.IsRowRel());
// $Sheet1.$A$5:$A$6 => $Sheet1.$A$5:$A$5:$A$6 => $Sheet1.$A$5:$A$6, and
// not $Sheet1.$A$5:Sheet1.$A$6 (with invisible second 3D, but relative).
if (Ref2.nTab == aRef.nTab)
Ref2.SetTabRel( bInherit3Dtemp ? Ref1.IsTabRel() : aRef.IsTabRel());
Ref2.CalcRelFromAbs( rPos);
// Force 3D if necessary. References to other sheets always.
if (Ref1.nTab != rPos.Tab())
Ref1.SetFlag3D( true);
// In the second part only if different sheet thus not inherited.
if (Ref2.nTab != Ref1.nTab)
Ref2.SetFlag3D( true);
// Merge Flag3D to Ref2 in case there was nothing to inherit and/or range
// wasn't extended as in A5:A5:Sheet1.A5 if on Sheet1.
if (rRef.IsFlag3D())
Ref2.SetFlag3D( true);
ScRange aAbsRange = toAbs(rPos);
ScAddress aAbs = rRef.toAbs(rPos);
if (aAbs.Col() < aAbsRange.aStart.Col())
aAbsRange.aStart.SetCol(aAbs.Col());
if (aAbs.Row() < aAbsRange.aStart.Row())
aAbsRange.aStart.SetRow(aAbs.Row());
if (aAbs.Tab() < aAbsRange.aStart.Tab())
aAbsRange.aStart.SetTab(aAbs.Tab());
if (aAbsRange.aEnd.Col() < aAbs.Col())
aAbsRange.aEnd.SetCol(aAbs.Col());
if (aAbsRange.aEnd.Row() < aAbs.Row())
aAbsRange.aEnd.SetRow(aAbs.Row());
if (aAbsRange.aEnd.Tab() < aAbs.Tab())
aAbsRange.aEnd.SetTab(aAbs.Tab());
SetRange(aAbsRange, rPos);
return *this;
}