Fix typos

Change-Id: Ia565446bab6436940954bc1af10f612cb9a9ad9b
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/145152
Tested-by: Julien Nabet <serval2412@yahoo.fr>
Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
diff --git a/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx b/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx
index 04c6b40..3bced71 100644
--- a/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx
@@ -1127,7 +1127,7 @@ void D2DPixelProcessor2D::processTransparencePrimitive2D(
    }

    // try to create directly, this needs the current mpRT to be a ID2D1DeviceContext/d2d1_1
    // what is not guarenteed but usually works for more modern windows (after 7)
    // what is not guaranteed but usually works for more modern windows (after 7)
    sal::systools::COMReference<ID2D1Bitmap> pAlphaBitmap(
        implCreateAlpha_Direct(rTransCandidate, aVisibleRange));
    D2D1_MATRIX_3X2_F aMaskScale(D2D1::Matrix3x2F::Identity());
@@ -1818,10 +1818,10 @@ void D2DPixelProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitiv
        // Embedding/groups that *have* to be processed
        //
        // These represent qualifiers for freely defined content, e.g. making
        // any combinatiopn of priitives freely transformed or transparent
        // any combination of primitives freely transformed or transparent
        // NOTE: PRIMITIVE2D_ID_MODIFIEDCOLORPRIMITIVE2D and
        //       PRIMITIVE2D_ID_TRANSFORMPRIMITIVE2D are pretty much default-
        //       implementations that cand and are re-used in all processors.
        //       implementations that can and are re-used in all processors.
        // So - with these and PRIMITIVE2D_ID_INVERTPRIMITIVE2D marked to
        // be removed in the future - just three really to be implemented
        // locally specifically
@@ -1892,14 +1892,14 @@ void D2DPixelProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitiv
        case PRIMITIVE2D_ID_POLYGONSTROKEPRIMITIVE2D:
        {
            // fat and stroked lines - much better doable locally, would decompose
            // to the full line geometry creation (tesselation)
            // to the full line geometry creation (tessellation)
            processPolygonStrokePrimitive2D(
                static_cast<const primitive2d::PolygonStrokePrimitive2D&>(rCandidate));
            break;
        }
        case PRIMITIVE2D_ID_LINERECTANGLEPRIMITIVE2D:
        {
            // simple primitve to support future fast callbacks from OutputDevice
            // simple primitive to support future fast callbacks from OutputDevice
            // (see 'Example POC' in Gerrit), decomposes to polygon primitive
            processLineRectanglePrimitive2D(
                static_cast<const primitive2d::LineRectanglePrimitive2D&>(rCandidate));
@@ -1907,7 +1907,7 @@ void D2DPixelProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitiv
        }
        case PRIMITIVE2D_ID_FILLEDRECTANGLEPRIMITIVE2D:
        {
            // simple primitve to support future fast callbacks from OutputDevice
            // simple primitive to support future fast callbacks from OutputDevice
            // (see 'Example POC' in Gerrit), decomposes to filled polygon primitive
            processFilledRectanglePrimitive2D(
                static_cast<const primitive2d::FilledRectanglePrimitive2D&>(rCandidate));
@@ -1915,7 +1915,7 @@ void D2DPixelProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitiv
        }
        case PRIMITIVE2D_ID_SINGLELINEPRIMITIVE2D:
        {
            // simple primitve to support future fast callbacks from OutputDevice
            // simple primitive to support future fast callbacks from OutputDevice
            // (see 'Example POC' in Gerrit), decomposes to polygon primitive
            processSingleLinePrimitive2D(
                static_cast<const primitive2d::SingleLinePrimitive2D&>(rCandidate));