Fix typos
Change-Id: Ia565446bab6436940954bc1af10f612cb9a9ad9b
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/145152
Tested-by: Julien Nabet <serval2412@yahoo.fr>
Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
diff --git a/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx b/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx
index 04c6b40..3bced71 100644
--- a/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx
@@ -1127,7 +1127,7 @@ void D2DPixelProcessor2D::processTransparencePrimitive2D(
}
// try to create directly, this needs the current mpRT to be a ID2D1DeviceContext/d2d1_1
// what is not guarenteed but usually works for more modern windows (after 7)
// what is not guaranteed but usually works for more modern windows (after 7)
sal::systools::COMReference<ID2D1Bitmap> pAlphaBitmap(
implCreateAlpha_Direct(rTransCandidate, aVisibleRange));
D2D1_MATRIX_3X2_F aMaskScale(D2D1::Matrix3x2F::Identity());
@@ -1818,10 +1818,10 @@ void D2DPixelProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitiv
// Embedding/groups that *have* to be processed
//
// These represent qualifiers for freely defined content, e.g. making
// any combinatiopn of priitives freely transformed or transparent
// any combination of primitives freely transformed or transparent
// NOTE: PRIMITIVE2D_ID_MODIFIEDCOLORPRIMITIVE2D and
// PRIMITIVE2D_ID_TRANSFORMPRIMITIVE2D are pretty much default-
// implementations that cand and are re-used in all processors.
// implementations that can and are re-used in all processors.
// So - with these and PRIMITIVE2D_ID_INVERTPRIMITIVE2D marked to
// be removed in the future - just three really to be implemented
// locally specifically
@@ -1892,14 +1892,14 @@ void D2DPixelProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitiv
case PRIMITIVE2D_ID_POLYGONSTROKEPRIMITIVE2D:
{
// fat and stroked lines - much better doable locally, would decompose
// to the full line geometry creation (tesselation)
// to the full line geometry creation (tessellation)
processPolygonStrokePrimitive2D(
static_cast<const primitive2d::PolygonStrokePrimitive2D&>(rCandidate));
break;
}
case PRIMITIVE2D_ID_LINERECTANGLEPRIMITIVE2D:
{
// simple primitve to support future fast callbacks from OutputDevice
// simple primitive to support future fast callbacks from OutputDevice
// (see 'Example POC' in Gerrit), decomposes to polygon primitive
processLineRectanglePrimitive2D(
static_cast<const primitive2d::LineRectanglePrimitive2D&>(rCandidate));
@@ -1907,7 +1907,7 @@ void D2DPixelProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitiv
}
case PRIMITIVE2D_ID_FILLEDRECTANGLEPRIMITIVE2D:
{
// simple primitve to support future fast callbacks from OutputDevice
// simple primitive to support future fast callbacks from OutputDevice
// (see 'Example POC' in Gerrit), decomposes to filled polygon primitive
processFilledRectanglePrimitive2D(
static_cast<const primitive2d::FilledRectanglePrimitive2D&>(rCandidate));
@@ -1915,7 +1915,7 @@ void D2DPixelProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitiv
}
case PRIMITIVE2D_ID_SINGLELINEPRIMITIVE2D:
{
// simple primitve to support future fast callbacks from OutputDevice
// simple primitive to support future fast callbacks from OutputDevice
// (see 'Example POC' in Gerrit), decomposes to polygon primitive
processSingleLinePrimitive2D(
static_cast<const primitive2d::SingleLinePrimitive2D&>(rCandidate));