Use the new ::Create template method.
Change-Id: I79e15b45769ced44b1679943972f7a71c7df8fca
diff --git a/vcl/source/opengl/OpenGLContext.cxx b/vcl/source/opengl/OpenGLContext.cxx
index 30b7afa..e61231e 100644
--- a/vcl/source/opengl/OpenGLContext.cxx
+++ b/vcl/source/opengl/OpenGLContext.cxx
@@ -1142,7 +1142,7 @@ bool OpenGLContext::initWindow()
{
if( !m_pChildWindow )
{
m_pChildWindow = VclPtrInstance<SystemChildWindow>(mpWindow, 0, &winData, false);
m_pChildWindow = VclPtr<SystemChildWindow>::Create(mpWindow, 0, &winData, false);
}
pChildSysData = m_pChildWindow->GetSystemData();
}
diff --git a/vcl/workben/vcldemo.cxx b/vcl/workben/vcldemo.cxx
index 84018793..33682e1 100644
--- a/vcl/workben/vcldemo.cxx
+++ b/vcl/workben/vcldemo.cxx
@@ -1623,7 +1623,7 @@ public:
aMainWin->SetText("Interactive VCL demo #1");
if (bWidgets)
xWidgets = VclPtrInstance< DemoWidgets > ();
xWidgets = VclPtr< DemoWidgets >::Create ();
else if (bPopup)
xPopup = VclPtrInstance< DemoPopup> ();
else