Draw horizontal solid border lines directly in the pixel processor.
This makes slightly skinnier solid lines which look better on screen.
Change-Id: Ia7764be4a53d1dd6bb60ecb3ba5c8966403e4e6c
diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
index 9b020f7..97a6791 100644
--- a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
@@ -34,6 +34,7 @@
#include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
#include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
#include <drawinglayer/primitive2d/controlprimitive2d.hxx>
#include <drawinglayer/primitive2d/borderlineprimitive2d.hxx>
#include <com/sun/star/awt/XWindow2.hpp>
#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
#include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
@@ -52,6 +53,8 @@
#include <toolkit/helper/vclunohelper.hxx>
#include <vcl/window.hxx>
#include <com/sun/star/table/BorderLineStyle.hpp>
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
@@ -239,6 +242,63 @@ namespace drawinglayer
return bTryWorked;
}
bool VclPixelProcessor2D::tryDrawBorderLinePrimitive2DDirect(
const drawinglayer::primitive2d::BorderLinePrimitive2D& rSource)
{
if (rSource.getStyle() == table::BorderLineStyle::SOLID)
{
const basegfx::B2DPoint& rS = rSource.getStart();
const basegfx::B2DPoint& rE = rSource.getEnd();
double nX1 = rS.getX();
double nY1 = rS.getY();
double nX2 = rE.getX();
double nY2 = rE.getY();
if (nY1 == nY2)
{
// Horizontal line. Draw it as a rectangle.
basegfx::B2DPolygon aTarget;
const basegfx::BColor aLineColor =
maBColorModifierStack.getModifiedColor(rSource.getRGBColorLeft());
double nThick = rtl::math::round(rSource.getLeftWidth());
aTarget.append(basegfx::B2DPoint(nX1, nY1));
aTarget.append(basegfx::B2DPoint(nX2, nY1));
aTarget.append(basegfx::B2DPoint(nX2, nY1+nThick));
aTarget.append(basegfx::B2DPoint(nX1, nY1+nThick));
aTarget.setClosed(true);
aTarget.transform(maCurrentTransformation);
basegfx::B2DRange aRange = aTarget.getB2DRange();
double fH = aRange.getHeight();
if (fH <= 1.0)
{
// Draw it as a line.
aTarget.clear();
aTarget.append(basegfx::B2DPoint(aRange.getMinX(), aRange.getMinY()));
aTarget.append(basegfx::B2DPoint(aRange.getMaxX(), aRange.getMinY()));
mpOutputDevice->SetFillColor();
mpOutputDevice->SetLineColor(Color(aLineColor));
mpOutputDevice->DrawPolyLine(aTarget);
return true;
}
mpOutputDevice->SetFillColor(Color(aLineColor));
mpOutputDevice->SetLineColor();
mpOutputDevice->DrawPolygon(aTarget);
return true;
}
}
return false;
}
void VclPixelProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate)
{
switch(rCandidate.getPrimitive2DID())
@@ -851,7 +911,11 @@ namespace drawinglayer
sal_uInt16 nAntiAliasing = mpOutputDevice->GetAntialiasing();
mpOutputDevice->SetAntialiasing(nAntiAliasing & ~ANTIALIASING_ENABLE_B2DDRAW);
process(rCandidate.get2DDecomposition(getViewInformation2D()));
const drawinglayer::primitive2d::BorderLinePrimitive2D& rBorder =
static_cast<const drawinglayer::primitive2d::BorderLinePrimitive2D&>(rCandidate);
if (!tryDrawBorderLinePrimitive2DDirect(rBorder))
process(rCandidate.get2DDecomposition(getViewInformation2D()));
mpOutputDevice->SetAntialiasing(nAntiAliasing);
break;
diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.hxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.hxx
index a55962d..c9c2d742 100644
--- a/drawinglayer/source/processor2d/vclpixelprocessor2d.hxx
+++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.hxx
@@ -34,6 +34,7 @@ namespace drawinglayer { namespace primitive2d {
class PolyPolygonColorPrimitive2D;
class PolygonHairlinePrimitive2D;
class PolygonStrokePrimitive2D;
class BorderLinePrimitive2D;
}}
//////////////////////////////////////////////////////////////////////////////
@@ -64,6 +65,7 @@ namespace drawinglayer
bool tryDrawPolyPolygonColorPrimitive2DDirect(const drawinglayer::primitive2d::PolyPolygonColorPrimitive2D& rSource, double fTransparency);
bool tryDrawPolygonHairlinePrimitive2DDirect(const drawinglayer::primitive2d::PolygonHairlinePrimitive2D& rSource, double fTransparency);
bool tryDrawPolygonStrokePrimitive2DDirect(const drawinglayer::primitive2d::PolygonStrokePrimitive2D& rSource, double fTransparency);
bool tryDrawBorderLinePrimitive2DDirect(const drawinglayer::primitive2d::BorderLinePrimitive2D& rSource);
public:
/// constructor/destructor