Draw horizontal solid border lines directly in the pixel processor.

This makes slightly skinnier solid lines which look better on screen.

Change-Id: Ia7764be4a53d1dd6bb60ecb3ba5c8966403e4e6c
diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
index 9b020f7..97a6791 100644
--- a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
@@ -34,6 +34,7 @@
#include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
#include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
#include <drawinglayer/primitive2d/controlprimitive2d.hxx>
#include <drawinglayer/primitive2d/borderlineprimitive2d.hxx>
#include <com/sun/star/awt/XWindow2.hpp>
#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
#include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
@@ -52,6 +53,8 @@
#include <toolkit/helper/vclunohelper.hxx>
#include <vcl/window.hxx>

#include <com/sun/star/table/BorderLineStyle.hpp>

//////////////////////////////////////////////////////////////////////////////

using namespace com::sun::star;
@@ -239,6 +242,63 @@ namespace drawinglayer
            return bTryWorked;
        }

        bool VclPixelProcessor2D::tryDrawBorderLinePrimitive2DDirect(
            const drawinglayer::primitive2d::BorderLinePrimitive2D& rSource)
        {
            if (rSource.getStyle() == table::BorderLineStyle::SOLID)
            {
                const basegfx::B2DPoint& rS = rSource.getStart();
                const basegfx::B2DPoint& rE = rSource.getEnd();

                double nX1 = rS.getX();
                double nY1 = rS.getY();
                double nX2 = rE.getX();
                double nY2 = rE.getY();

                if (nY1 == nY2)
                {
                    // Horizontal line.  Draw it as a rectangle.
                    basegfx::B2DPolygon aTarget;

                    const basegfx::BColor aLineColor =
                        maBColorModifierStack.getModifiedColor(rSource.getRGBColorLeft());
                    double nThick = rtl::math::round(rSource.getLeftWidth());

                    aTarget.append(basegfx::B2DPoint(nX1, nY1));
                    aTarget.append(basegfx::B2DPoint(nX2, nY1));
                    aTarget.append(basegfx::B2DPoint(nX2, nY1+nThick));
                    aTarget.append(basegfx::B2DPoint(nX1, nY1+nThick));
                    aTarget.setClosed(true);
                    aTarget.transform(maCurrentTransformation);

                    basegfx::B2DRange aRange = aTarget.getB2DRange();
                    double fH = aRange.getHeight();

                    if (fH <= 1.0)
                    {
                        // Draw it as a line.
                        aTarget.clear();
                        aTarget.append(basegfx::B2DPoint(aRange.getMinX(), aRange.getMinY()));
                        aTarget.append(basegfx::B2DPoint(aRange.getMaxX(), aRange.getMinY()));

                        mpOutputDevice->SetFillColor();
                        mpOutputDevice->SetLineColor(Color(aLineColor));

                        mpOutputDevice->DrawPolyLine(aTarget);
                        return true;
                    }

                    mpOutputDevice->SetFillColor(Color(aLineColor));
                    mpOutputDevice->SetLineColor();

                    mpOutputDevice->DrawPolygon(aTarget);
                    return true;
                }

            }
            return false;
        }

        void VclPixelProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate)
        {
            switch(rCandidate.getPrimitive2DID())
@@ -851,7 +911,11 @@ namespace drawinglayer
                    sal_uInt16 nAntiAliasing = mpOutputDevice->GetAntialiasing();
                    mpOutputDevice->SetAntialiasing(nAntiAliasing & ~ANTIALIASING_ENABLE_B2DDRAW);

                    process(rCandidate.get2DDecomposition(getViewInformation2D()));
                    const drawinglayer::primitive2d::BorderLinePrimitive2D& rBorder =
                        static_cast<const drawinglayer::primitive2d::BorderLinePrimitive2D&>(rCandidate);

                    if (!tryDrawBorderLinePrimitive2DDirect(rBorder))
                        process(rCandidate.get2DDecomposition(getViewInformation2D()));

                    mpOutputDevice->SetAntialiasing(nAntiAliasing);
                    break;
diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.hxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.hxx
index a55962d..c9c2d742 100644
--- a/drawinglayer/source/processor2d/vclpixelprocessor2d.hxx
+++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.hxx
@@ -34,6 +34,7 @@ namespace drawinglayer { namespace primitive2d {
    class PolyPolygonColorPrimitive2D;
    class PolygonHairlinePrimitive2D;
    class PolygonStrokePrimitive2D;
    class BorderLinePrimitive2D;
}}

//////////////////////////////////////////////////////////////////////////////
@@ -64,6 +65,7 @@ namespace drawinglayer
            bool tryDrawPolyPolygonColorPrimitive2DDirect(const drawinglayer::primitive2d::PolyPolygonColorPrimitive2D& rSource, double fTransparency);
            bool tryDrawPolygonHairlinePrimitive2DDirect(const drawinglayer::primitive2d::PolygonHairlinePrimitive2D& rSource, double fTransparency);
            bool tryDrawPolygonStrokePrimitive2DDirect(const drawinglayer::primitive2d::PolygonStrokePrimitive2D& rSource, double fTransparency);
            bool tryDrawBorderLinePrimitive2DDirect(const drawinglayer::primitive2d::BorderLinePrimitive2D& rSource);

        public:
            /// constructor/destructor