tdf#115843 avoid using transparent virtualdevice when 100% opaque

which for the common case avoids the narrowing of hidpi outputdevices
through non-hidpi bitmaps

Change-Id: Ibdc004a0946e8cb118818e58a01e5791c869353a
Reviewed-on: https://gerrit.libreoffice.org/69930
Tested-by: Jenkins
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Tested-by: Caolán McNamara <caolanm@redhat.com>
(cherry picked from commit b1f961e3a459d2772f12da556ab74fa635d6a46a)

after...

copy between the outputdevices without interim Bitmap

Change-Id: I6c0097b1b069cad2771c94210986714d59431e4f
Reviewed-on: https://gerrit.libreoffice.org/69929
Tested-by: Jenkins
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Tested-by: Caolán McNamara <caolanm@redhat.com>
(cherry picked from commit 11fe18ea21974e4fdc01a3f4a455725cec8ce11a)
Reviewed-on: https://gerrit.libreoffice.org/69938
Reviewed-by: Miklos Vajna <vmiklos@collabora.com>
diff --git a/drawinglayer/source/processor2d/vclhelperbufferdevice.cxx b/drawinglayer/source/processor2d/vclhelperbufferdevice.cxx
index b22ddab..53c9b48 100644
--- a/drawinglayer/source/processor2d/vclhelperbufferdevice.cxx
+++ b/drawinglayer/source/processor2d/vclhelperbufferdevice.cxx
@@ -334,7 +334,6 @@ namespace drawinglayer

            mrOutDev.EnableMapMode(false);
            mpContent->EnableMapMode(false);
            Bitmap aContent(mpContent->GetBitmap(aEmptyPoint, aSizePixel));

#ifdef DBG_UTIL
            if(bDoSaveForVisualControl)
@@ -346,6 +345,7 @@ namespace drawinglayer
                    "~/content.bmp",
#endif
                    StreamMode::WRITE|StreamMode::TRUNC);
                Bitmap aContent(mpContent->GetBitmap(aEmptyPoint, aSizePixel));
                WriteDIB(aContent, aNew, false, true);
            }
#endif
@@ -373,6 +373,7 @@ namespace drawinglayer
                }
#endif

                Bitmap aContent(mpContent->GetBitmap(aEmptyPoint, aSizePixel));
                mrOutDev.DrawBitmapEx(maDestPixel.TopLeft(), BitmapEx(aContent, aAlphaMask));
            }
            else if(mpMask)
@@ -394,17 +395,21 @@ namespace drawinglayer
                }
#endif

                Bitmap aContent(mpContent->GetBitmap(aEmptyPoint, aSizePixel));
                mrOutDev.DrawBitmapEx(maDestPixel.TopLeft(), BitmapEx(aContent, aMask));
            }
            else if(0.0 != fTrans)
            {
                sal_uInt8 nMaskValue(static_cast<sal_uInt8>(basegfx::fround(fTrans * 255.0)));
                const AlphaMask aAlphaMask(aSizePixel, &nMaskValue);
                Bitmap aContent(mpContent->GetBitmap(aEmptyPoint, aSizePixel));
                mrOutDev.DrawBitmapEx(maDestPixel.TopLeft(), BitmapEx(aContent, aAlphaMask));
            }
            else
            {
                mrOutDev.DrawBitmap(maDestPixel.TopLeft(), aContent);
                mrOutDev.DrawOutDev(maDestPixel.TopLeft(), aSizePixel,
                                    aEmptyPoint, aSizePixel,
                                    *mpContent);
            }

            mrOutDev.SetRasterOp(aOrigRasterOp);
diff --git a/drawinglayer/source/processor2d/vclprocessor2d.cxx b/drawinglayer/source/processor2d/vclprocessor2d.cxx
index de94ac3..40c36ab 100644
--- a/drawinglayer/source/processor2d/vclprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclprocessor2d.cxx
@@ -726,29 +726,32 @@ namespace drawinglayer
                        // back to old OutDev
                        mpOutputDevice = pLastOutputDevice;

                        // draw mask
                        if(getOptionsDrawinglayer().IsAntiAliasing())
                        // if the mask fills the whole area we can skip
                        // creating a transparent vd and filling it.
                        if (!basegfx::utils::isRectangle(aMask))
                        {
                            // with AA, use 8bit AlphaMask to get nice borders
                            VirtualDevice& rTransparence = aBufferDevice.getTransparence();
                            rTransparence.SetLineColor();
                            rTransparence.SetFillColor(COL_BLACK);
                            rTransparence.DrawPolyPolygon(aMask);

                            // dump buffer to outdev
                            aBufferDevice.paint();
                            // draw mask
                            if(getOptionsDrawinglayer().IsAntiAliasing())
                            {
                                // with AA, use 8bit AlphaMask to get nice borders
                                VirtualDevice& rTransparence = aBufferDevice.getTransparence();
                                rTransparence.SetLineColor();
                                rTransparence.SetFillColor(COL_BLACK);
                                rTransparence.DrawPolyPolygon(aMask);
                            }
                            else
                            {
                                // No AA, use 1bit mask
                                VirtualDevice& rMask = aBufferDevice.getMask();
                                rMask.SetLineColor();
                                rMask.SetFillColor(COL_BLACK);
                                rMask.DrawPolyPolygon(aMask);
                            }
                        }
                        else
                        {
                            // No AA, use 1bit mask
                            VirtualDevice& rMask = aBufferDevice.getMask();
                            rMask.SetLineColor();
                            rMask.SetFillColor(COL_BLACK);
                            rMask.DrawPolyPolygon(aMask);

                            // dump buffer to outdev
                            aBufferDevice.paint();
                        }
                        // dump buffer to outdev
                        aBufferDevice.paint();

                    }
                }
            }