Added Text Fill Color in TextSimplePortionPrimitive2D

Change-Id: I40309c17d6e3d0547c4724a01b464e94a3c8a61c
(cherry picked from commit 4177d9b34551f7cf2a7ea8d2dfdff37b89400db4)
diff --git a/drawinglayer/source/primitive2d/textprimitive2d.cxx b/drawinglayer/source/primitive2d/textprimitive2d.cxx
index f35015a..4aba22d 100644
--- a/drawinglayer/source/primitive2d/textprimitive2d.cxx
+++ b/drawinglayer/source/primitive2d/textprimitive2d.cxx
@@ -228,7 +228,8 @@ namespace drawinglayer
            const ::com::sun::star::lang::Locale& rLocale,
            const basegfx::BColor& rFontColor,
            bool bFilled,
            long nWidthToFill)
            long nWidthToFill,
            const basegfx::BColor& rFillColor)
        :   BufferedDecompositionPrimitive2D(),
            maTextTransform(rNewTransform),
            maText(rText),
@@ -240,7 +241,8 @@ namespace drawinglayer
            maFontColor(rFontColor),
            maB2DRange(),
            mbFilled(bFilled),
            mnWidthToFill(nWidthToFill)
            mnWidthToFill(nWidthToFill),
            maTextFillColor(rFillColor)
        {
#if OSL_DEBUG_LEVEL > 0
            const sal_Int32 aStringLength(getText().getLength());
diff --git a/drawinglayer/source/processor2d/vclprocessor2d.cxx b/drawinglayer/source/processor2d/vclprocessor2d.cxx
index 213b514..54aef74 100644
--- a/drawinglayer/source/processor2d/vclprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclprocessor2d.cxx
@@ -189,18 +189,16 @@ namespace drawinglayer

                        // set FillColor Attribute
                        // FIXME(matteocam)
                        // XXX: is "Color" the right type

                        //const Color aFillColor(pTCPP->getFontFillColor() );
                        //if( aFillColor != COL_TRANSPARENT )
                        // set fill Color if underlined
                        if ( eFontUnderline != UNDERLINE_NONE )
                        // XXX: is "Color" the right type? i.e. can we use class Color in TextSimplePortionPrimitive2D
                        const Color aFillColor(pTCPP->getTextFillColor() );
                        if( aFillColor != COL_TRANSPARENT )
                        {
                            Color aFillColor = RGB_COLORDATA(0x66, 0x66, 0xff);
                            aFont.SetFillColor(aFillColor);
                            aFont.SetTransparent(false);
                        }


                        // set EmphasisMark attribute
                        FontEmphasisMark eFontEmphasisMark = EMPHASISMARK_NONE;
                        switch( pTCPP->getTextEmphasisMark() )
diff --git a/include/drawinglayer/primitive2d/textprimitive2d.hxx b/include/drawinglayer/primitive2d/textprimitive2d.hxx
index 3259e81..7c812b4 100644
--- a/include/drawinglayer/primitive2d/textprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/textprimitive2d.hxx
@@ -117,11 +117,15 @@ namespace drawinglayer
            /// font color
            basegfx::BColor                         maFontColor;


            /// #i96669# internal: add simple range buffering for this primitive
            basegfx::B2DRange                       maB2DRange;
            bool                                    mbFilled;           // Whether to fill a given width with the text
            long                                    mnWidthToFill;      // the width to fill

            /// The fill color of the text
            basegfx::BColor                         maTextFillColor;

        protected:
            /// local decomposition.
            virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const SAL_OVERRIDE;
@@ -138,7 +142,8 @@ namespace drawinglayer
                const ::com::sun::star::lang::Locale& rLocale,
                const basegfx::BColor& rFontColor,
                bool bFilled = false,
                long nWidthToFill = 0);
                long nWidthToFill = 0,
                const basegfx::BColor& rFillColor = Color(COL_TRANSPARENT).getBColor());

            /// helpers
            /** get text outlines as polygons and their according ObjectTransformation. Handles all
@@ -155,6 +160,7 @@ namespace drawinglayer
            const attribute::FontAttribute& getFontAttribute() const { return maFontAttribute; }
            const ::com::sun::star::lang::Locale& getLocale() const { return  maLocale; }
            const basegfx::BColor& getFontColor() const { return maFontColor; }
            const basegfx::BColor& getTextFillColor() const { return maTextFillColor; }
            bool isFilled() const { return mbFilled; }
            long getWidthToFill() const { return mnWidthToFill; }

diff --git a/svx/source/svdraw/svdotextdecomposition.cxx b/svx/source/svdraw/svdotextdecomposition.cxx
index 8767e5d..9547cfa 100644
--- a/svx/source/svdraw/svdotextdecomposition.cxx
+++ b/svx/source/svdraw/svdotextdecomposition.cxx
@@ -259,6 +259,9 @@ namespace
            const Color aFontColor(rInfo.mrFont.GetColor());
            const basegfx::BColor aBFontColor(aFontColor.getBColor());

            const Color aTextFillColor(rInfo.mrFont.GetFillColor());
            const basegfx::BColor aBTextFill(aTextFillColor.getBColor());

            // prepare wordLineMode (for underline and strikeout)
            // NOT for bullet texts. It is set (this may be an error by itself), but needs to be suppressed to hinder e.g. '1)'
            // to be split which would not look like the original