| commit | 6cf3040fe180ae684a60655685a493843c2b162a | [log] |
|---|---|---|
| author | Tomaž Vajngerl <tomaz.vajngerl@collabora.co.uk> | Thu Dec 08 17:49:54 2016 +0100 |
| committer | Tomaž Vajngerl <quikee@gmail.com> | Tue Dec 13 11:57:08 2016 +0000 |
| tree | 690216e6c64db59700548219753c5cb2849f6227 | |
| parent | 26217b01d5630ddf63c60b4400d3a58d3c0dd789 [diff] |
tdf#104034 skip polygons with less than 2 points We can get polypolgons with polygons that have 0 or 1 point only, so we need to guard agains division-by-zero errors by skipping if we detect such polygons (as we can't draw them anyway). Change-Id: Ia27fcde9467864b10572a78a848ea642a3559185 Reviewed-on: https://gerrit.libreoffice.org/31770 Reviewed-by: Tomaž Vajngerl <quikee@gmail.com> Tested-by: Tomaž Vajngerl <quikee@gmail.com> (cherry picked from commit cee552d2071601b6f4131eda9e9a0a17768ea272) Reviewed-on: https://gerrit.libreoffice.org/31789
diff --git a/vcl/opengl/RenderList.cxx b/vcl/opengl/RenderList.cxx index 5f99513..cef311f 100644 --- a/vcl/opengl/RenderList.cxx +++ b/vcl/opengl/RenderList.cxx
@@ -326,6 +326,8 @@ void RenderList::addDrawPolyPolygon(const basegfx::B2DPolyPolygon& rPolyPolygon, aPolygon = rPolygon.getDefaultAdaptiveSubdivision(); sal_uInt32 nPoints = aPolygon.count(); if (nPoints <= 1) continue; GLfloat x1, y1, x2, y2; sal_uInt32 index1, index2;