| commit | 7c1577ae16cd7ae402d1f61d831232c783bb9df6 | [log] |
|---|---|---|
| author | Bartosz Kosiorek <gang65@poczta.onet.pl> | Sat Nov 18 23:47:03 2017 +0100 |
| committer | Bartosz Kosiorek <gang65@poczta.onet.pl> | Tue Nov 21 12:50:49 2017 +0100 |
| tree | 540e9a891ed4df90f979ae913fab93fee15881f0 | |
| parent | cf39dec92d7c757c9bb5c0d95c0929d9f4e7ceb7 [diff] |
tdf#112500 Store world transform during graphic save Change-Id: Iefa51dcca6d6b896fbd41cefc0a115c501c45675 Reviewed-on: https://gerrit.libreoffice.org/44923 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Patrick Jaap <patrick.jaap@tu-dresden.de> Reviewed-by: Bartosz Kosiorek <gang65@poczta.onet.pl>
diff --git a/drawinglayer/source/tools/emfphelperdata.cxx b/drawinglayer/source/tools/emfphelperdata.cxx index d3c7fbc..bd1f9e9 100644 --- a/drawinglayer/source/tools/emfphelperdata.cxx +++ b/drawinglayer/source/tools/emfphelperdata.cxx
@@ -329,6 +329,8 @@ namespace emfplushelper } wmfemfhelper::PropertyHolder state = mrPropertyHolders.Current(); // tdf#112500 We need to save world transform somehow, during graphic state push state.setTransformation(maWorldTransform); map[ index ] = state; }