tdf#112500 Store world transform during graphic save

Change-Id: Iefa51dcca6d6b896fbd41cefc0a115c501c45675
Reviewed-on: https://gerrit.libreoffice.org/44923
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Patrick Jaap <patrick.jaap@tu-dresden.de>
Reviewed-by: Bartosz Kosiorek <gang65@poczta.onet.pl>
diff --git a/drawinglayer/source/tools/emfphelperdata.cxx b/drawinglayer/source/tools/emfphelperdata.cxx
index d3c7fbc..bd1f9e9 100644
--- a/drawinglayer/source/tools/emfphelperdata.cxx
+++ b/drawinglayer/source/tools/emfphelperdata.cxx
@@ -329,6 +329,8 @@ namespace emfplushelper
        }

        wmfemfhelper::PropertyHolder state = mrPropertyHolders.Current();
        // tdf#112500 We need to save world transform somehow, during graphic state push
        state.setTransformation(maWorldTransform);
        map[ index ] = state;
    }