vcl canvas, don't draw bezier curves as straight lines (tdf#133905)
Change-Id: I8a5029ef7aa6e8f46b13f0713445da435b47dbed
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/96209
Tested-by: Jenkins
Reviewed-by: Luboš Luňák <l.lunak@collabora.com>
(cherry picked from commit 2b01f76d59ff83ba544d48d14c9f68e81ea6d3fd)
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/96332
diff --git a/canvas/source/vcl/canvashelper.cxx b/canvas/source/vcl/canvashelper.cxx
index 07dc455..0b3f49d 100644
--- a/canvas/source/vcl/canvashelper.cxx
+++ b/canvas/source/vcl/canvashelper.cxx
@@ -394,8 +394,6 @@
// user coordinates.
aStrokedPolyPoly.transform( aMatrix );
const ::tools::PolyPolygon aVCLPolyPoly( aStrokedPolyPoly );
// TODO(F2): When using alpha here, must handle that via
// temporary surface or somesuch.
@@ -403,28 +401,17 @@
// self-intersections. Therefore, if we would render it
// via OutDev::DrawPolyPolygon(), on/off fill would
// generate off areas on those self-intersections.
sal_uInt16 nSize( aVCLPolyPoly.Count() );
for( sal_uInt16 i=0; i<nSize; ++i )
for( sal_uInt32 i=0; i<aStrokedPolyPoly.count(); ++i )
{
if( aStrokedPolyPoly.getB2DPolygon( i ).isClosed() ) {
mpOutDevProvider->getOutDev().DrawPolygon( aVCLPolyPoly[i] );
const basegfx::B2DPolygon& polygon = aStrokedPolyPoly.getB2DPolygon( i );
if( polygon.isClosed()) {
mpOutDevProvider->getOutDev().DrawPolygon( polygon );
if( mp2ndOutDevProvider )
mp2ndOutDevProvider->getOutDev().DrawPolygon( aVCLPolyPoly[i] );
mp2ndOutDevProvider->getOutDev().DrawPolygon( polygon );
} else {
const sal_uInt16 nPolySize = aVCLPolyPoly[i].GetSize();
if( nPolySize ) {
Point rPrevPoint = aVCLPolyPoly[i].GetPoint( 0 );
Point rPoint;
for( sal_uInt16 j=1; j<nPolySize; j++ ) {
rPoint = aVCLPolyPoly[i].GetPoint( j );
mpOutDevProvider->getOutDev().DrawLine( rPrevPoint, rPoint );
if( mp2ndOutDevProvider )
mp2ndOutDevProvider->getOutDev().DrawLine( rPrevPoint, rPoint );
rPrevPoint = rPoint;
}
}
mpOutDevProvider->getOutDev().DrawPolyLine( polygon );
if( mp2ndOutDevProvider )
mp2ndOutDevProvider->getOutDev().DrawPolyLine( polygon );
}
}
}