Also add RenderContext parameter to updatecheckui

Change-Id: Idf648740f58c120fa08c9a278a511c6be205ce79
diff --git a/extensions/source/update/ui/updatecheckui.cxx b/extensions/source/update/ui/updatecheckui.cxx
index e282b11..dea2232 100644
--- a/extensions/source/update/ui/updatecheckui.cxx
+++ b/extensions/source/update/ui/updatecheckui.cxx
@@ -110,7 +110,7 @@ public:
                   virtual ~BubbleWindow();

    virtual void    MouseButtonDown( const MouseEvent& rMEvt ) SAL_OVERRIDE;
    virtual void    Paint( const Rectangle& rRect ) SAL_OVERRIDE;
    virtual void    Paint(vcl::RenderContext& rRenderContext, const Rectangle& rRect) SAL_OVERRIDE;
    void            Resize() SAL_OVERRIDE;
    void            Show( bool bVisible = true, sal_uInt16 nFlags = SHOW_NOACTIVATE );
    void            SetTipPosPixel( const Point& rTipPos ) { maTipPos = rTipPos; }
@@ -820,7 +820,7 @@ void BubbleWindow::SetTitleAndText( const OUString& rTitle,
}


void BubbleWindow::Paint( const Rectangle& )
void BubbleWindow::Paint(vcl::RenderContext& /*rRenderContext*/, const Rectangle& /*rRect*/)
{
    SolarMutexGuard aGuard;