Print out the timing results unconditionally

Because that is after all what we are after here, and we want them even in a
non-debug build.

Change-Id: I4770f6b0420b2a65ccc813f0e400cbb39b0d44fe
diff --git a/vcl/workben/icontest.cxx b/vcl/workben/icontest.cxx
index 10253c7..87f3897 100644
--- a/vcl/workben/icontest.cxx
+++ b/vcl/workben/icontest.cxx
@@ -96,7 +96,7 @@ MyWorkWindow::MyWorkWindow( vcl::Window* pParent, WinBits nWinStyle ) :

void MyWorkWindow::Paint( const Rectangle& rRect )
{
    SAL_INFO("vcl.icontest", "==> Paint! " << nPaintCount++ << " (vcl) " << GetSizePixel() << " " << getTimeNow() - nStartTime);
    std::cerr << "==> Paint! " << nPaintCount++ << " (vcl) " << GetSizePixel() << " " << getTimeNow() - nStartTime << std::endl;
    WorkWindow::Paint( rRect );
    Invalidate( INVALIDATE_CHILDREN );
}
@@ -199,7 +199,7 @@ void MyOpenGLWorkWindow::LoadTexture()

void MyOpenGLWorkWindow::Paint( const Rectangle& )
{
    SAL_INFO("vcl.icontest", "==> Paint! "<< nPaintCount++ << " (OpenGL) " << GetSizePixel() << " " << getTimeNow() - nStartTime);
    std::cerr << "==> Paint! "<< nPaintCount++ << " (OpenGL) " << GetSizePixel() << " " << getTimeNow() - nStartTime << std::endl;
    OpenGLContext& aCtx = mpOpenGLWindow->getContext();
    aCtx.requestLegacyContext();
    CHECK_GL_ERROR();