Resolves: tdf#97375 use Invalidate in all modes

makes the crash/hangs go away

Change-Id: I91a4391190ec7aa0ffa5e41a8c1eb86b4bb9c484
diff --git a/editeng/source/editeng/impedit3.cxx b/editeng/source/editeng/impedit3.cxx
index d6b668c..9b1edb4 100644
--- a/editeng/source/editeng/impedit3.cxx
+++ b/editeng/source/editeng/impedit3.cxx
@@ -292,12 +292,7 @@ void ImpEditEngine::UpdateViews( EditView* pCurView )
        {
            // convert to window coordinates ....
            aClipRect = pView->pImpEditView->GetWindowPos( aClipRect );

            // For tiled rendering, we have to always go via Invalidate().
            if ( pView == pCurView && !comphelper::LibreOfficeKit::isActive())
                Paint( pView->pImpEditView, aClipRect, nullptr, true );
            else
                pView->GetWindow()->Invalidate( aClipRect );
            pView->GetWindow()->Invalidate( aClipRect );
        }
    }