tdf#115843 avoid using transparent virtualdevice when 100% opaque

which for the common case avoids the narrowing of hidpi outputdevices
through non-hidpi bitmaps

Change-Id: Ibdc004a0946e8cb118818e58a01e5791c869353a
Reviewed-on: https://gerrit.libreoffice.org/69930
Tested-by: Jenkins
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Tested-by: Caolán McNamara <caolanm@redhat.com>
diff --git a/drawinglayer/source/processor2d/vclprocessor2d.cxx b/drawinglayer/source/processor2d/vclprocessor2d.cxx
index 64f73b1..361f7a5 100644
--- a/drawinglayer/source/processor2d/vclprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclprocessor2d.cxx
@@ -729,29 +729,32 @@
                        // back to old OutDev
                        mpOutputDevice = pLastOutputDevice;

                        // draw mask
                        if(getOptionsDrawinglayer().IsAntiAliasing())
                        // if the mask fills the whole area we can skip
                        // creating a transparent vd and filling it.
                        if (!basegfx::utils::isRectangle(aMask))
                        {
                            // with AA, use 8bit AlphaMask to get nice borders
                            VirtualDevice& rTransparence = aBufferDevice.getTransparence();
                            rTransparence.SetLineColor();
                            rTransparence.SetFillColor(COL_BLACK);
                            rTransparence.DrawPolyPolygon(aMask);

                            // dump buffer to outdev
                            aBufferDevice.paint();
                            // draw mask
                            if(getOptionsDrawinglayer().IsAntiAliasing())
                            {
                                // with AA, use 8bit AlphaMask to get nice borders
                                VirtualDevice& rTransparence = aBufferDevice.getTransparence();
                                rTransparence.SetLineColor();
                                rTransparence.SetFillColor(COL_BLACK);
                                rTransparence.DrawPolyPolygon(aMask);
                            }
                            else
                            {
                                // No AA, use 1bit mask
                                VirtualDevice& rMask = aBufferDevice.getMask();
                                rMask.SetLineColor();
                                rMask.SetFillColor(COL_BLACK);
                                rMask.DrawPolyPolygon(aMask);
                            }
                        }
                        else
                        {
                            // No AA, use 1bit mask
                            VirtualDevice& rMask = aBufferDevice.getMask();
                            rMask.SetLineColor();
                            rMask.SetFillColor(COL_BLACK);
                            rMask.DrawPolyPolygon(aMask);

                            // dump buffer to outdev
                            aBufferDevice.paint();
                        }
                        // dump buffer to outdev
                        aBufferDevice.paint();

                    }
                }
            }