B3IVector is not used anywhere

Change-Id: Ic439b33c974500f1b351b41a0e391ffec71007b3
Reviewed-on: https://gerrit.libreoffice.org/15808
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Tested-by: Caolán McNamara <caolanm@redhat.com>
diff --git a/basegfx/Library_basegfx.mk b/basegfx/Library_basegfx.mk
index 0c1ff0fe..974d3b3 100644
--- a/basegfx/Library_basegfx.mk
+++ b/basegfx/Library_basegfx.mk
@@ -85,7 +85,6 @@ $(eval $(call gb_Library_add_exception_objects,basegfx,\
    basegfx/source/vector/b2dvector \
    basegfx/source/vector/b2ivector \
    basegfx/source/vector/b3dvector \
    basegfx/source/vector/b3ivector \
))


diff --git a/basegfx/source/vector/b3ivector.cxx b/basegfx/source/vector/b3ivector.cxx
deleted file mode 100644
index 409198d..0000000
--- a/basegfx/source/vector/b3ivector.cxx
+++ /dev/null
@@ -1,41 +0,0 @@
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#include <basegfx/vector/b3ivector.hxx>
#include <basegfx/matrix/b3dhommatrix.hxx>

namespace basegfx
{
    B3IVector& B3IVector::operator*=( const B3DHomMatrix& rMat )
    {
        mnX = fround( rMat.get(0,0)*mnX + rMat.get(0,1)*mnY + rMat.get(0,2)*mnZ );
        mnY = fround( rMat.get(1,0)*mnX + rMat.get(1,1)*mnY + rMat.get(1,2)*mnZ );
        mnZ = fround( rMat.get(2,0)*mnX + rMat.get(2,1)*mnY + rMat.get(2,2)*mnZ );

        return *this;
    }

    B3IVector operator*( const B3DHomMatrix& rMat, const B3IVector& rVec )
    {
        B3IVector aRes( rVec );
        return aRes*=rMat;
    }
} // end of namespace basegfx

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/basegfx/vector/b3ivector.hxx b/include/basegfx/vector/b3ivector.hxx
deleted file mode 100644
index 01a16f7..0000000
--- a/include/basegfx/vector/b3ivector.hxx
+++ /dev/null
@@ -1,248 +0,0 @@
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#ifndef INCLUDED_BASEGFX_VECTOR_B3IVECTOR_HXX
#define INCLUDED_BASEGFX_VECTOR_B3IVECTOR_HXX

#include <basegfx/tuple/b3ituple.hxx>
#include <basegfx/basegfxdllapi.h>

namespace basegfx
{
    class B3DHomMatrix;

    /** Base Point class with three sal_Int32 values

        This class derives all operators and common handling for
        a 3D data class from B3ITuple. All necessary extensions
        which are special for 3D Vectors are added here.

        @see B3ITuple
    */
    class BASEGFX_DLLPUBLIC B3IVector : public ::basegfx::B3ITuple
    {
    public:
        /** Create a 3D Vector

            The vector is initialized to (0, 0, 0)
        */
        B3IVector()
        :   B3ITuple()
        {}

        /** Create a 3D Vector

            @param nX
            This parameter is used to initialize the X-coordinate
            of the 3D Vector.

            @param nY
            This parameter is used to initialize the Y-coordinate
            of the 3D Vector.

            @param nZ
            This parameter is used to initialize the Z-coordinate
            of the 3D Vector.
        */
        B3IVector(sal_Int32 nX, sal_Int32 nY, sal_Int32 nZ)
        :   B3ITuple(nX, nY, nZ)
        {}

        /** Create a copy of a 3D Vector

            @param rVec
            The 3D Vector which will be copied.
        */
        B3IVector(const B3IVector& rVec)
        :   B3ITuple(rVec)
        {}

        /** constructor with tuple to allow copy-constructing
            from B3ITuple-based classes
        */
        B3IVector(const ::basegfx::B3ITuple& rTuple)
        :   B3ITuple(rTuple)
        {}

        ~B3IVector()
        {}

        /** *=operator to allow usage from B3IVector, too
        */
        B3IVector& operator*=( const B3IVector& rPnt )
        {
            mnX *= rPnt.mnX;
            mnY *= rPnt.mnY;
            mnZ *= rPnt.mnZ;
            return *this;
        }

        /** *=operator to allow usage from B3IVector, too
        */
        B3IVector& operator*=(sal_Int32 t)
        {
            mnX *= t;
            mnY *= t;
            mnZ *= t;
            return *this;
        }

        /** assignment operator to allow assigning the results
            of B3ITuple calculations
        */
        B3IVector& operator=( const ::basegfx::B3ITuple& rVec )
        {
            mnX = rVec.getX();
            mnY = rVec.getY();
            mnZ = rVec.getZ();
            return *this;
        }

        /** Calculate the length of this 3D Vector

            @return The Length of the 3D Vector
        */
        double getLength() const
        {
            double fLen(scalar(*this));
            if((0 == fLen) || (1.0 == fLen))
                return fLen;
            return sqrt(fLen);
        }

        /** Calculate the length in the XY-Plane for this 3D Vector

            @return The XY-Plane Length of the 3D Vector
        */
        double getXYLength() const
        {
            double fLen((mnX * mnX) + (mnY * mnY));
            if((0 == fLen) || (1.0 == fLen))
                return fLen;
            return sqrt(fLen);
        }

        /** Calculate the length in the XZ-Plane for this 3D Vector

            @return The XZ-Plane Length of the 3D Vector
        */
        double getXZLength() const
        {
            double fLen((mnX * mnZ) + (mnY * mnZ));
            if((0 == fLen) || (1.0 == fLen))
                return fLen;
            return sqrt(fLen);
        }

        /** Calculate the length in the YZ-Plane for this 3D Vector

            @return The YZ-Plane Length of the 3D Vector
        */
        double getYZLength() const
        {
            double fLen((mnY * mnY) + (mnZ * mnZ));
            if((0 == fLen) || (1.0 == fLen))
                return fLen;
            return sqrt(fLen);
        }

        /** Set the length of this 3D Vector

            @param fLen
            The to be achieved length of the 3D Vector
        */
        B3IVector& setLength(double fLen)
        {
            double fLenNow(scalar(*this));

            if(!::basegfx::fTools::equalZero(fLenNow))
            {
                const double fOne(1.0);

                if(!::basegfx::fTools::equal(fOne, fLenNow))
                {
                    fLen /= sqrt(fLenNow);
                }

                mnX = fround(mnX*fLen);
                mnY = fround(mnY*fLen);
                mnZ = fround(mnZ*fLen);
            }

            return *this;
        }

        /** Calculate the Scalar product

            This method calculates the Scalar product between this
            and the given 3D Vector.

            @param rVec
            A second 3D Vector.

            @return
            The Scalar Product of two 3D Vectors
        */
        double scalar(const B3IVector& rVec) const
        {
            return ((mnX * rVec.mnX) + (mnY * rVec.mnY) + (mnZ * rVec.mnZ));
        }

        /** Transform vector by given transformation matrix.

            Since this is a vector, translational components of the
            matrix are disregarded.
        */
        B3IVector& operator*=( const B3DHomMatrix& rMat );
    };

    // external operators


    /** Transform vector by given transformation matrix.

        Since this is a vector, translational components of the
        matrix are disregarded.
    */
    BASEGFX_DLLPUBLIC B3IVector operator*( const B3DHomMatrix& rMat, const B3IVector& rVec );

    /** Calculate the Cross Product of two 3D Vectors

        @param rVecA
        A first 3D Vector.

        @param rVecB
        A second 3D Vector.

        @return
        The Cross Product of both 3D Vectors
    */
    inline B3IVector cross(const B3IVector& rVecA, const B3IVector& rVecB)
    {
        B3IVector aVec(
            rVecA.getY() * rVecB.getZ() - rVecA.getZ() * rVecB.getY(),
            rVecA.getZ() * rVecB.getX() - rVecA.getX() * rVecB.getZ(),
            rVecA.getX() * rVecB.getY() - rVecA.getY() * rVecB.getX());
        return aVec;
    }
} // end of namespace basegfx

#endif // INCLUDED_BASEGFX_VECTOR_B3IVECTOR_HXX

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */