loplugin:datamembershadow

Change-Id: If9e9371569750dd2c970450b808c6c5567faae55
diff --git a/vcl/inc/opengl/win/gdiimpl.hxx b/vcl/inc/opengl/win/gdiimpl.hxx
index 8102d2e..1ea54be 100644
--- a/vcl/inc/opengl/win/gdiimpl.hxx
+++ b/vcl/inc/opengl/win/gdiimpl.hxx
@@ -20,7 +20,7 @@ class WinOpenGLSalGraphicsImpl : public OpenGLSalGraphicsImpl
{
    friend class WinLayout;
private:
    WinSalGraphics& mrParent;
    WinSalGraphics& mrWinParent;

    bool RenderCompatibleDC(OpenGLCompatibleDC& rWhite, OpenGLCompatibleDC& rBlack,
                            int nX, int nY, TextureCombo& rCombo);
diff --git a/vcl/opengl/win/gdiimpl.cxx b/vcl/opengl/win/gdiimpl.cxx
index 93e7cb9..6215c4c 100644
--- a/vcl/opengl/win/gdiimpl.cxx
+++ b/vcl/opengl/win/gdiimpl.cxx
@@ -700,7 +700,7 @@ OpenGLContext* WinSalInstance::CreateOpenGLContext()
WinOpenGLSalGraphicsImpl::WinOpenGLSalGraphicsImpl(WinSalGraphics& rGraphics,
                                                   SalGeometryProvider *mpProvider):
    OpenGLSalGraphicsImpl(rGraphics,mpProvider),
    mrParent(rGraphics)
    mrWinParent(rGraphics)
{
}

@@ -714,7 +714,7 @@ rtl::Reference<OpenGLContext> WinOpenGLSalGraphicsImpl::CreateWinContext()
{
    rtl::Reference<WinOpenGLContext> xContext(new WinOpenGLContext);
    xContext->setVCLOnly();
    if (!xContext->init(mrParent.mhLocalDC, mrParent.mhWnd))
    if (!xContext->init(mrWinParent.mhLocalDC, mrWinParent.mhWnd))
    {
        SAL_WARN("vcl.opengl", "Context could not be created.");
        return rtl::Reference<OpenGLContext>();
@@ -727,7 +727,7 @@ void WinOpenGLSalGraphicsImpl::Init()
    if (!IsOffscreen() && mpContext.is() && mpContext->isInitialized())
    {
        const GLWinWindow& rGLWindow = static_cast<const GLWinWindow&>(mpContext->getOpenGLWindow());
        if (rGLWindow.hWnd != mrParent.mhWnd || rGLWindow.hDC == mrParent.mhLocalDC)
        if (rGLWindow.hWnd != mrWinParent.mhWnd || rGLWindow.hDC == mrWinParent.mhLocalDC)
        {
            // This can legitimately happen, SalFrame keeps 2x
            // SalGraphics which share the same hWnd and hDC.