loplugin:datamembershadow
Change-Id: If9e9371569750dd2c970450b808c6c5567faae55
diff --git a/vcl/inc/opengl/win/gdiimpl.hxx b/vcl/inc/opengl/win/gdiimpl.hxx
index 8102d2e..1ea54be 100644
--- a/vcl/inc/opengl/win/gdiimpl.hxx
+++ b/vcl/inc/opengl/win/gdiimpl.hxx
@@ -20,7 +20,7 @@ class WinOpenGLSalGraphicsImpl : public OpenGLSalGraphicsImpl
{
friend class WinLayout;
private:
WinSalGraphics& mrParent;
WinSalGraphics& mrWinParent;
bool RenderCompatibleDC(OpenGLCompatibleDC& rWhite, OpenGLCompatibleDC& rBlack,
int nX, int nY, TextureCombo& rCombo);
diff --git a/vcl/opengl/win/gdiimpl.cxx b/vcl/opengl/win/gdiimpl.cxx
index 93e7cb9..6215c4c 100644
--- a/vcl/opengl/win/gdiimpl.cxx
+++ b/vcl/opengl/win/gdiimpl.cxx
@@ -700,7 +700,7 @@ OpenGLContext* WinSalInstance::CreateOpenGLContext()
WinOpenGLSalGraphicsImpl::WinOpenGLSalGraphicsImpl(WinSalGraphics& rGraphics,
SalGeometryProvider *mpProvider):
OpenGLSalGraphicsImpl(rGraphics,mpProvider),
mrParent(rGraphics)
mrWinParent(rGraphics)
{
}
@@ -714,7 +714,7 @@ rtl::Reference<OpenGLContext> WinOpenGLSalGraphicsImpl::CreateWinContext()
{
rtl::Reference<WinOpenGLContext> xContext(new WinOpenGLContext);
xContext->setVCLOnly();
if (!xContext->init(mrParent.mhLocalDC, mrParent.mhWnd))
if (!xContext->init(mrWinParent.mhLocalDC, mrWinParent.mhWnd))
{
SAL_WARN("vcl.opengl", "Context could not be created.");
return rtl::Reference<OpenGLContext>();
@@ -727,7 +727,7 @@ void WinOpenGLSalGraphicsImpl::Init()
if (!IsOffscreen() && mpContext.is() && mpContext->isInitialized())
{
const GLWinWindow& rGLWindow = static_cast<const GLWinWindow&>(mpContext->getOpenGLWindow());
if (rGLWindow.hWnd != mrParent.mhWnd || rGLWindow.hDC == mrParent.mhLocalDC)
if (rGLWindow.hWnd != mrWinParent.mhWnd || rGLWindow.hDC == mrWinParent.mhLocalDC)
{
// This can legitimately happen, SalFrame keeps 2x
// SalGraphics which share the same hWnd and hDC.