tdf#96070: Just give up on glyph caching for non-horizontal text
Change-Id: I60f54523f927e97d739a4c735e54b2cc3400aff3
diff --git a/vcl/win/source/gdi/winlayout.cxx b/vcl/win/source/gdi/winlayout.cxx
index 6e2810e..607426f 100644
--- a/vcl/win/source/gdi/winlayout.cxx
+++ b/vcl/win/source/gdi/winlayout.cxx
@@ -358,7 +358,8 @@ bool ImplWinFontEntry::AddChunkOfGlyphs(int nGlyphIndex, const WinLayout& rLayou
aChunk.mbVertical = false;
}
if (aChunk.mbVertical && aLogfont.lfEscapement != 2700)
// Don't even try to handle non-horizontal text
if (aChunk.mbVertical || aLogfont.lfEscapement != 0)
return false;
OpenGLCompatibleDC aDC(rGraphics, 0, 0, nBitmapWidth, nBitmapHeight);