| commit | d6b1e268796aac1448f8fe6a153d4aa129466c76 | [log] |
|---|---|---|
| author | Caolán McNamara <caolanm@redhat.com> | Tue Dec 04 16:42:10 2018 +0000 |
| committer | Thorsten Behrens <Thorsten.Behrens@CIB.de> | Thu Dec 06 00:16:44 2018 +0100 |
| tree | d7d8e41adc3a9d9db9c8e718913919c3964ecb49 | |
| parent | 8f237e07a08abf703e0da15030bd708fde28e616 [diff] |
tdf#121830 TogglePause should reset to original state on deactivate_st ? is that how it should work, or should there be an additional TogglePause created at import time to get the apparent intended pause effect Change-Id: I0573bd8d9534271f2b36d7ab3b8cdc20e0f985a1 Reviewed-on: https://gerrit.libreoffice.org/64548 Tested-by: Jenkins Reviewed-by: Thorsten Behrens <Thorsten.Behrens@CIB.de> (cherry picked from commit 1aa10fcb668f67f4313b7170a4090027e52164c5) Reviewed-on: https://gerrit.libreoffice.org/64620
diff --git a/slideshow/source/engine/animationnodes/animationcommandnode.cxx b/slideshow/source/engine/animationnodes/animationcommandnode.cxx index 0c95195..3bd05db 100644 --- a/slideshow/source/engine/animationnodes/animationcommandnode.cxx +++ b/slideshow/source/engine/animationnodes/animationcommandnode.cxx
@@ -109,6 +109,25 @@ "AnimationCommandNode::deactivate" ) ); } void AnimationCommandNode::deactivate_st( NodeState /*eDestState*/ ) { switch( mxCommandNode->getCommand() ) { // the command toggles the pause status on a media object case EffectCommands::TOGGLEPAUSE: { if( mpShape ) { if( mpShape->isPlaying() ) mpShape->pause(); else mpShape->play(); } break; } } } bool AnimationCommandNode::hasPendingAnimation() const { return mxCommandNode->getCommand() == EffectCommands::STOPAUDIO || mpShape;
diff --git a/slideshow/source/engine/animationnodes/animationcommandnode.hxx b/slideshow/source/engine/animationnodes/animationcommandnode.hxx index 675da7c..cf753e0 100644 --- a/slideshow/source/engine/animationnodes/animationcommandnode.hxx +++ b/slideshow/source/engine/animationnodes/animationcommandnode.hxx
@@ -46,6 +46,7 @@ private: virtual void activate_st() override; virtual void deactivate_st( NodeState eDestState ) override; virtual bool hasPendingAnimation() const override; private: