Rework of ShadowPrimitive2D
This is pretty much the same for ShadowPrimitive2D as the
change for GlowPrimitive2D and SoftEdgePrimitive2D, so for
more comments please refer to those commits:
c2d1458723c66c2fd717a112f89f773226adc841
707b0c328a282d993fa33b618083d20b6c521de6
There are some needed differences due to ShadowPrimitive2D
having existed longer and is used for non-blurred shadow
for a long time and is used as unchanged as possible.
Only for active glow of shadow is a buffering and local
decompose used.
Change-Id: I55e6516f59390079356ac16f24743b474e53fb05
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/139858
Tested-by: Jenkins
Reviewed-by: Armin Le Grand <Armin.Le.Grand@me.com>
diff --git a/drawinglayer/source/primitive2d/GlowSoftEgdeShadowTools.cxx b/drawinglayer/source/primitive2d/GlowSoftEgdeShadowTools.cxx
index da3621a..0a32493 100644
--- a/drawinglayer/source/primitive2d/GlowSoftEgdeShadowTools.cxx
+++ b/drawinglayer/source/primitive2d/GlowSoftEgdeShadowTools.cxx
@@ -17,7 +17,7 @@
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <drawinglayer/primitive2d/GlowSoftEgdeShadowTools.hxx>
#include "GlowSoftEgdeShadowTools.hxx"
#include <vcl/bitmapex.hxx>
#include <vcl/BitmapFilter.hxx>
#include <vcl/BitmapBasicMorphologyFilter.hxx>
diff --git a/include/drawinglayer/primitive2d/GlowSoftEgdeShadowTools.hxx b/drawinglayer/source/primitive2d/GlowSoftEgdeShadowTools.hxx
similarity index 100%
rename from include/drawinglayer/primitive2d/GlowSoftEgdeShadowTools.hxx
rename to drawinglayer/source/primitive2d/GlowSoftEgdeShadowTools.hxx
diff --git a/drawinglayer/source/primitive2d/glowprimitive2d.cxx b/drawinglayer/source/primitive2d/glowprimitive2d.cxx
index f8c5037..44a97c5 100644
--- a/drawinglayer/source/primitive2d/glowprimitive2d.cxx
+++ b/drawinglayer/source/primitive2d/glowprimitive2d.cxx
@@ -24,7 +24,7 @@
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include <toolkit/helper/vclunohelper.hxx>
#include <drawinglayer/converters.hxx>
#include <drawinglayer/primitive2d/GlowSoftEgdeShadowTools.hxx>
#include "GlowSoftEgdeShadowTools.hxx"
#ifdef DBG_UTIL
#include <tools/stream.hxx>
diff --git a/drawinglayer/source/primitive2d/shadowprimitive2d.cxx b/drawinglayer/source/primitive2d/shadowprimitive2d.cxx
index 15deebf..0702c6c 100644
--- a/drawinglayer/source/primitive2d/shadowprimitive2d.cxx
+++ b/drawinglayer/source/primitive2d/shadowprimitive2d.cxx
@@ -22,73 +22,383 @@
#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
#include <toolkit/helper/vclunohelper.hxx>
#include <drawinglayer/converters.hxx>
#include "GlowSoftEgdeShadowTools.hxx"
#ifdef DBG_UTIL
#include <tools/stream.hxx>
#include <vcl/filter/PngImageWriter.hxx>
#endif
#include <memory>
#include <utility>
using namespace com::sun::star;
namespace drawinglayer::primitive2d
{
ShadowPrimitive2D::ShadowPrimitive2D(
basegfx::B2DHomMatrix aShadowTransform,
const basegfx::BColor& rShadowColor,
double fShadowBlur,
Primitive2DContainer&& aChildren)
: GroupPrimitive2D(std::move(aChildren)),
maShadowTransform(std::move(aShadowTransform)),
maShadowColor(rShadowColor),
mfShadowBlur(fShadowBlur)
ShadowPrimitive2D::ShadowPrimitive2D(basegfx::B2DHomMatrix aShadowTransform,
const basegfx::BColor& rShadowColor, double fShadowBlur,
Primitive2DContainer&& aChildren)
: BufferedDecompositionGroupPrimitive2D(std::move(aChildren))
, maShadowTransform(std::move(aShadowTransform))
, maShadowColor(rShadowColor)
, mfShadowBlur(fShadowBlur)
, mfLastDiscreteBlurRadius(0.0)
, maLastClippedRange()
{
}
bool ShadowPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
{
if (BufferedDecompositionGroupPrimitive2D::operator==(rPrimitive))
{
const ShadowPrimitive2D& rCompare = static_cast<const ShadowPrimitive2D&>(rPrimitive);
return (getShadowTransform() == rCompare.getShadowTransform()
&& getShadowColor() == rCompare.getShadowColor()
&& getShadowBlur() == rCompare.getShadowBlur());
}
return false;
}
// Helper to get the to-be-shadowed geometry completely embedded to
// a ModifiedColorPrimitive2D (change to ShadowColor) and TransformPrimitive2D
// (direction/offset/transformation of shadow). Since this is used pretty
// often, pack into a helper
void ShadowPrimitive2D::getFullyEmbeddedShadowPrimitives(Primitive2DContainer& rContainer) const
{
if (getChildren().empty())
return;
// create a modifiedColorPrimitive containing the shadow color and the content
const basegfx::BColorModifierSharedPtr aBColorModifier
= std::make_shared<basegfx::BColorModifier_replace>(getShadowColor());
const Primitive2DReference xRefA(
new ModifiedColorPrimitive2D(Primitive2DContainer(getChildren()), aBColorModifier));
Primitive2DContainer aSequenceB{ xRefA };
// build transformed primitiveVector with shadow offset and add to target
rContainer.visit(new TransformPrimitive2D(getShadowTransform(), std::move(aSequenceB)));
}
bool ShadowPrimitive2D::prepareValuesAndcheckValidity(
basegfx::B2DRange& rBlurRange, basegfx::B2DRange& rClippedRange,
basegfx::B2DVector& rDiscreteBlurSize, double& rfDiscreteBlurRadius,
const geometry::ViewInformation2D& rViewInformation) const
{
// no BlurRadius defined, done
if (getShadowBlur() <= 0.0)
return false;
// no geometry, done
if (getChildren().empty())
return false;
// no pixel target, done
if (rViewInformation.getObjectToViewTransformation().isIdentity())
return false;
// get fully embedded ShadowPrimitive
Primitive2DContainer aEmbedded;
getFullyEmbeddedShadowPrimitives(aEmbedded);
// get geometry range that defines area that needs to be pixelated
rBlurRange = aEmbedded.getB2DRange(rViewInformation);
// no range of geometry, done
if (rBlurRange.isEmpty())
return false;
// extend range by BlurRadius in all directions
rBlurRange.grow(getShadowBlur());
// initialize ClippedRange to full BlurRange -> all is visible
rClippedRange = rBlurRange;
// get Viewport and check if used. If empty, all is visible (see
// ViewInformation2D definition in viewinformation2d.hxx)
if (!rViewInformation.getViewport().isEmpty())
{
// if used, extend by BlurRadius to ensure needed parts are included
basegfx::B2DRange aVisibleArea(rViewInformation.getViewport());
aVisibleArea.grow(getShadowBlur());
// calculate ClippedRange
rClippedRange.intersect(aVisibleArea);
// if BlurRange is completely outside of VisibleArea, ClippedRange
// will be empty and we are done
if (rClippedRange.isEmpty())
return false;
}
// calculate discrete pixel size of BlurRange. If it's too small to visualize, we are done
rDiscreteBlurSize = rViewInformation.getObjectToViewTransformation() * rBlurRange.getRange();
if (ceil(rDiscreteBlurSize.getX()) < 2.0 || ceil(rDiscreteBlurSize.getY()) < 2.0)
return false;
// calculate discrete pixel size of BlurRadius. If it's too small to visualize, we are done
rfDiscreteBlurRadius = ceil(
(rViewInformation.getObjectToViewTransformation() * basegfx::B2DVector(getShadowBlur(), 0))
.getLength());
if (rfDiscreteBlurRadius < 1.0)
return false;
return true;
}
void ShadowPrimitive2D::create2DDecomposition(
Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const
{
if (getShadowBlur() <= 0.0)
{
// Normal (non-blurred) shadow is already completely
// handled by get2DDecomposition and not buffered. It
// does not need to be since it's a simple embedding
// to a ModifiedColorPrimitive2D and TransformPrimitive2D
return;
}
// from here on we process a blurrred shadow
basegfx::B2DRange aBlurRange;
basegfx::B2DRange aClippedRange;
basegfx::B2DVector aDiscreteBlurSize;
double fDiscreteBlurRadius(0.0);
// Check various validity details and calculate/prepare values. If false, we are done
if (!prepareValuesAndcheckValidity(aBlurRange, aClippedRange, aDiscreteBlurSize,
fDiscreteBlurRadius, rViewInformation))
return;
// Create embedding transformation from object to top-left zero-aligned
// target pixel geometry (discrete form of ClippedRange)
// First, move to top-left of BlurRange
const sal_uInt32 nDiscreteBlurWidth(ceil(aDiscreteBlurSize.getX()));
const sal_uInt32 nDiscreteBlurHeight(ceil(aDiscreteBlurSize.getY()));
basegfx::B2DHomMatrix aEmbedding(basegfx::utils::createTranslateB2DHomMatrix(
-aClippedRange.getMinX(), -aClippedRange.getMinY()));
// Second, scale to discrete bitmap size
// Even when using the offset from ClippedRange, we need to use the
// scaling from the full representation, thus from BlurRange
aEmbedding.scale(nDiscreteBlurWidth / aBlurRange.getWidth(),
nDiscreteBlurHeight / aBlurRange.getHeight());
// Get fully embedded ShadowPrimitives. This will also embed to
// ModifiedColorPrimitive2D (what is not urgently needed) to create
// the alpha channel, but a paint with all colors set to a single
// one (like shadowColor here) is often less expensive due to possible
// simplifications painting the primitves (e.g. gradient)
Primitive2DContainer aEmbedded;
getFullyEmbeddedShadowPrimitives(aEmbedded);
// Embed content graphics to TransformPrimitive2D
const primitive2d::Primitive2DReference xEmbedRef(
new primitive2d::TransformPrimitive2D(aEmbedding, std::move(aEmbedded)));
primitive2d::Primitive2DContainer xEmbedSeq{ xEmbedRef };
// Create BitmapEx using drawinglayer tooling, including a MaximumQuadraticPixel
// limitation to be safe and not go runtime/memory havoc. Use a pretty small
// limit due to this is Blurred Shadow functionality and will look good with bitmap
// scaling anyways. The value of 250.000 square pixels below maybe adapted as needed.
// NOTE: This may be further optimized. Only the alpha channel is needed, so
// convertToBitmapEx may be split in tooling to have a version that only
// creates the alpha channel. Potential win is >50% for the alpha pixel
// creation step ('>' because alpha painting uses a ColorStack and thus
// often can used simplified rendering)
const basegfx::B2DVector aDiscreteClippedSize(rViewInformation.getObjectToViewTransformation()
* aClippedRange.getRange());
const sal_uInt32 nDiscreteClippedWidth(ceil(aDiscreteClippedSize.getX()));
const sal_uInt32 nDiscreteClippedHeight(ceil(aDiscreteClippedSize.getY()));
const geometry::ViewInformation2D aViewInformation2D;
const sal_uInt32 nMaximumQuadraticPixels(250000);
const BitmapEx aBitmapEx(::drawinglayer::convertToBitmapEx(
std::move(xEmbedSeq), aViewInformation2D, nDiscreteClippedWidth, nDiscreteClippedHeight,
nMaximumQuadraticPixels));
// if we have no shadow, we are done
if (aBitmapEx.IsEmpty())
return;
const Size& rBitmapExSizePixel(aBitmapEx.GetSizePixel());
if (!(rBitmapExSizePixel.Width() > 0 && rBitmapExSizePixel.Height() > 0))
return;
// We may have to take a corrective scaling into account when the
// MaximumQuadraticPixel limit was used/triggered
double fScale(1.0);
if (static_cast<sal_uInt32>(rBitmapExSizePixel.Width()) != nDiscreteClippedWidth
|| static_cast<sal_uInt32>(rBitmapExSizePixel.Height()) != nDiscreteClippedHeight)
{
// scale in X and Y should be the same (see fReduceFactor in convertToBitmapEx),
// so adapt numerically to a single scale value, they are integer rounded values
const double fScaleX(static_cast<double>(rBitmapExSizePixel.Width())
/ static_cast<double>(nDiscreteClippedWidth));
const double fScaleY(static_cast<double>(rBitmapExSizePixel.Height())
/ static_cast<double>(nDiscreteClippedHeight));
fScale = (fScaleX + fScaleY) * 0.5;
}
// Get the Alpha and use as base to blur and apply the effect
const AlphaMask mask(drawinglayer::primitive2d::ProcessAndBlurAlphaMask(
aBitmapEx.GetAlpha(), 0, fDiscreteBlurRadius * fScale, 0, false));
// The end result is the bitmap filled with blur color and blurred 8-bit alpha mask
Bitmap bmp = aBitmapEx.GetBitmap();
bmp.Erase(Color(getShadowColor()));
BitmapEx result(bmp, mask);
#ifdef DBG_UTIL
static bool bDoSaveForVisualControl(false); // loplugin:constvars:ignore
if (bDoSaveForVisualControl)
{
// VCL_DUMP_BMP_PATH should be like C:/path/ or ~/path/
static const OUString sDumpPath(
OUString::createFromAscii(std::getenv("VCL_DUMP_BMP_PATH")));
if (!sDumpPath.isEmpty())
{
SvFileStream aNew(sDumpPath + "test_shadowblur.png",
StreamMode::WRITE | StreamMode::TRUNC);
vcl::PngImageWriter aPNGWriter(aNew);
aPNGWriter.write(result);
}
}
#endif
bool ShadowPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
// Independent from discrete sizes of blur alpha creation, always
// map and project blur result to geometry range extended by blur
// radius, but to the eventually clipped instance (ClippedRange)
const primitive2d::Primitive2DReference xEmbedRefBitmap(
new BitmapPrimitive2D(VCLUnoHelper::CreateVCLXBitmap(result),
basegfx::utils::createScaleTranslateB2DHomMatrix(
aClippedRange.getWidth(), aClippedRange.getHeight(),
aClippedRange.getMinX(), aClippedRange.getMinY())));
rContainer = primitive2d::Primitive2DContainer{ xEmbedRefBitmap };
}
void ShadowPrimitive2D::get2DDecomposition(
Primitive2DDecompositionVisitor& rVisitor,
const geometry::ViewInformation2D& rViewInformation) const
{
if (getShadowBlur() <= 0.0)
{
// normal (non-blurred) shadow
if (getChildren().empty())
return;
// get fully embedded ShadowPrimitives
Primitive2DContainer aEmbedded;
getFullyEmbeddedShadowPrimitives(aEmbedded);
rVisitor.visit(aEmbedded);
return;
}
// here we have a blurrred shadow, check conditions of last
// buffered decompose and decide re-use or re-create by using
// setBuffered2DDecomposition to reset local buffered version
basegfx::B2DRange aBlurRange;
basegfx::B2DRange aClippedRange;
basegfx::B2DVector aDiscreteBlurSize;
double fDiscreteBlurRadius(0.0);
// Check various validity details and calculate/prepare values. If false, we are done
if (!prepareValuesAndcheckValidity(aBlurRange, aClippedRange, aDiscreteBlurSize,
fDiscreteBlurRadius, rViewInformation))
return;
if (!getBuffered2DDecomposition().empty())
{
// First check is to detect if the last created decompose is capable
// to represent the now requested visualization (see similar
// implementation at GlowPrimitive2D).
if (!maLastClippedRange.isEmpty() && !maLastClippedRange.isInside(aClippedRange))
{
if(BasePrimitive2D::operator==(rPrimitive))
{
const ShadowPrimitive2D& rCompare = static_cast< const ShadowPrimitive2D& >(rPrimitive);
basegfx::B2DRange aLastClippedRangeAndHairline(maLastClippedRange);
return (getShadowTransform() == rCompare.getShadowTransform()
&& getShadowColor() == rCompare.getShadowColor()
&& getShadowBlur() == rCompare.getShadowBlur());
if (!rViewInformation.getObjectToViewTransformation().isIdentity())
{
// Grow by view-dependent size of 1/2 pixel
const double fHalfPixel((rViewInformation.getInverseObjectToViewTransformation()
* basegfx::B2DVector(0.5, 0))
.getLength());
aLastClippedRangeAndHairline.grow(fHalfPixel);
}
return false;
if (!aLastClippedRangeAndHairline.isInside(aClippedRange))
{
// Conditions of last local decomposition have changed, delete
const_cast<ShadowPrimitive2D*>(this)->setBuffered2DDecomposition(
Primitive2DContainer());
}
}
}
basegfx::B2DRange ShadowPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
if (!getBuffered2DDecomposition().empty())
{
// Second check is to react on changes of the DiscreteSoftRadius when
// zooming in/out (see similar implementation at ShadowPrimitive2D).
bool bFree(mfLastDiscreteBlurRadius <= 0.0 || fDiscreteBlurRadius <= 0.0);
if (!bFree)
{
basegfx::B2DRange aRetval(getChildren().getB2DRange(rViewInformation));
aRetval.grow(getShadowBlur());
aRetval.transform(getShadowTransform());
return aRetval;
const double fDiff(fabs(mfLastDiscreteBlurRadius - fDiscreteBlurRadius));
const double fLen(fabs(mfLastDiscreteBlurRadius) + fabs(fDiscreteBlurRadius));
const double fRelativeChange(fDiff / fLen);
// Use lower fixed values here to change more often, higher to change less often.
// Value is in the range of ]0.0 .. 1.0]
bFree = fRelativeChange >= 0.15;
}
void ShadowPrimitive2D::get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& /*rViewInformation*/) const
if (bFree)
{
if(getChildren().empty())
return;
// create a modifiedColorPrimitive containing the shadow color and the content
const basegfx::BColorModifierSharedPtr aBColorModifier =
std::make_shared<basegfx::BColorModifier_replace>(
getShadowColor());
const Primitive2DReference xRefA(
new ModifiedColorPrimitive2D(
Primitive2DContainer(getChildren()),
aBColorModifier));
Primitive2DContainer aSequenceB { xRefA };
// build transformed primitiveVector with shadow offset and add to target
rVisitor.visit(new TransformPrimitive2D(getShadowTransform(), std::move(aSequenceB)));
// Conditions of last local decomposition have changed, delete
const_cast<ShadowPrimitive2D*>(this)->setBuffered2DDecomposition(
Primitive2DContainer());
}
}
// provide unique ID
sal_uInt32 ShadowPrimitive2D::getPrimitive2DID() const
{
return PRIMITIVE2D_ID_SHADOWPRIMITIVE2D;
}
if (getBuffered2DDecomposition().empty())
{
// refresh last used DiscreteBlurRadius and ClippedRange to new remembered values
const_cast<ShadowPrimitive2D*>(this)->mfLastDiscreteBlurRadius = fDiscreteBlurRadius;
const_cast<ShadowPrimitive2D*>(this)->maLastClippedRange = aClippedRange;
}
// call parent, that will check for empty, call create2DDecomposition and
// set as decomposition
BufferedDecompositionGroupPrimitive2D::get2DDecomposition(rVisitor, rViewInformation);
}
basegfx::B2DRange
ShadowPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
{
// Hint: Do *not* use GroupPrimitive2D::getB2DRange, that will (unnecessarily)
// use the decompose - what works, but is not needed here.
// We know the to-be-visualized geometry and the radius it needs to be extended,
// so simply calculate the exact needed range.
basegfx::B2DRange aRetval(getChildren().getB2DRange(rViewInformation));
if (getShadowBlur() > 0.0)
{
// blurred shadow, that extends the geometry
aRetval.grow(getShadowBlur());
}
aRetval.transform(getShadowTransform());
return aRetval;
}
// provide unique ID
sal_uInt32 ShadowPrimitive2D::getPrimitive2DID() const { return PRIMITIVE2D_ID_SHADOWPRIMITIVE2D; }
} // end of namespace
diff --git a/drawinglayer/source/primitive2d/softedgeprimitive2d.cxx b/drawinglayer/source/primitive2d/softedgeprimitive2d.cxx
index 55cddb9..f01b675 100644
--- a/drawinglayer/source/primitive2d/softedgeprimitive2d.cxx
+++ b/drawinglayer/source/primitive2d/softedgeprimitive2d.cxx
@@ -24,7 +24,7 @@
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include <toolkit/helper/vclunohelper.hxx>
#include <drawinglayer/converters.hxx>
#include <drawinglayer/primitive2d/GlowSoftEgdeShadowTools.hxx>
#include "GlowSoftEgdeShadowTools.hxx"
#ifdef DBG_UTIL
#include <tools/stream.hxx>
@@ -196,7 +196,7 @@ void SoftEdgePrimitive2D::create2DDecomposition(
BitmapEx result(aBitmapEx.GetBitmap(), aMask);
#ifdef DBG_UTIL
static bool bDoSaveForVisualControl(true); // loplugin:constvars:ignore
static bool bDoSaveForVisualControl(false); // loplugin:constvars:ignore
if (bDoSaveForVisualControl)
{
// VCL_DUMP_BMP_PATH should be like C:/path/ or ~/path/
diff --git a/drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx b/drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx
index 9268357..8e221aff 100644
--- a/drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx
@@ -928,11 +928,6 @@ void VclMetafileProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimi
static_cast<const primitive2d::ObjectInfoPrimitive2D&>(rCandidate));
break;
}
case PRIMITIVE2D_ID_SHADOWPRIMITIVE2D:
{
processPrimitive2DOnPixelProcessor(rCandidate);
break;
}
default:
{
// process recursively
@@ -2368,103 +2363,6 @@ void VclMetafileProcessor2D::processStructureTagPrimitive2D(
}
}
VclPtr<VirtualDevice>
VclMetafileProcessor2D::CreateBufferDevice(const basegfx::B2DRange& rCandidateRange,
geometry::ViewInformation2D& rViewInfo,
tools::Rectangle& rRectLogic, Size& rSizePixel) const
{
constexpr double fMaxSquarePixels = 500000;
basegfx::B2DRange aViewRange(rCandidateRange);
aViewRange.transform(maCurrentTransformation);
rRectLogic = tools::Rectangle(static_cast<tools::Long>(std::floor(aViewRange.getMinX())),
static_cast<tools::Long>(std::floor(aViewRange.getMinY())),
static_cast<tools::Long>(std::ceil(aViewRange.getMaxX())),
static_cast<tools::Long>(std::ceil(aViewRange.getMaxY())));
const tools::Rectangle aRectPixel(mpOutputDevice->LogicToPixel(rRectLogic));
rSizePixel = aRectPixel.GetSize();
const double fViewVisibleArea(rSizePixel.getWidth() * rSizePixel.getHeight());
double fReduceFactor(1.0);
if (fViewVisibleArea > fMaxSquarePixels)
{
// reduce render size
fReduceFactor = sqrt(fMaxSquarePixels / fViewVisibleArea);
rSizePixel = Size(basegfx::fround(rSizePixel.getWidth() * fReduceFactor),
basegfx::fround(rSizePixel.getHeight() * fReduceFactor));
}
VclPtrInstance<VirtualDevice> pBufferDevice(DeviceFormat::DEFAULT, DeviceFormat::DEFAULT);
if (pBufferDevice->SetOutputSizePixel(rSizePixel))
{
// create and set MapModes for target devices
MapMode aNewMapMode(mpOutputDevice->GetMapMode());
aNewMapMode.SetOrigin(Point(-rRectLogic.Left(), -rRectLogic.Top()));
pBufferDevice->SetMapMode(aNewMapMode);
// prepare view transformation for target renderers
// ATTENTION! Need to apply another scaling because of the potential DPI differences
// between Printer and VDev (mpOutputDevice and pBufferDevice here).
// To get the DPI, LogicToPixel from (1,1) from MapUnit::MapInch needs to be used.
basegfx::B2DHomMatrix aViewTransform(pBufferDevice->GetViewTransformation());
const Size aDPIOld(mpOutputDevice->LogicToPixel(Size(1, 1), MapMode(MapUnit::MapInch)));
const Size aDPINew(pBufferDevice->LogicToPixel(Size(1, 1), MapMode(MapUnit::MapInch)));
const double fDPIXChange(static_cast<double>(aDPIOld.getWidth())
/ static_cast<double>(aDPINew.getWidth()));
const double fDPIYChange(static_cast<double>(aDPIOld.getHeight())
/ static_cast<double>(aDPINew.getHeight()));
if (!basegfx::fTools::equal(fDPIXChange, 1.0) || !basegfx::fTools::equal(fDPIYChange, 1.0))
{
aViewTransform.scale(fDPIXChange, fDPIYChange);
}
// also take scaling from Size reduction into account
if (!basegfx::fTools::equal(fReduceFactor, 1.0))
{
aViewTransform.scale(fReduceFactor, fReduceFactor);
}
// create view information and pixel renderer. Reuse known ViewInformation
// except new transformation and range
rViewInfo = geometry::ViewInformation2D(
getViewInformation2D().getObjectTransformation(), aViewTransform, aViewRange,
getViewInformation2D().getVisualizedPage(), getViewInformation2D().getViewTime());
}
else
pBufferDevice.disposeAndClear();
#if HAVE_P1155R3
return pBufferDevice;
#else
return std::move(pBufferDevice);
#endif
}
void VclMetafileProcessor2D::processPrimitive2DOnPixelProcessor(
const primitive2d::BasePrimitive2D& rCandidate)
{
basegfx::B2DRange aViewRange(rCandidate.getB2DRange(getViewInformation2D()));
geometry::ViewInformation2D aViewInfo;
tools::Rectangle aRectLogic;
Size aSizePixel;
auto pBufferDevice(CreateBufferDevice(aViewRange, aViewInfo, aRectLogic, aSizePixel));
if (pBufferDevice)
{
VclPixelProcessor2D aBufferProcessor(aViewInfo, *pBufferDevice, maBColorModifierStack);
// draw content using pixel renderer
primitive2d::Primitive2DReference aRef(
&const_cast<primitive2d::BasePrimitive2D&>(rCandidate));
aBufferProcessor.process({ aRef });
const BitmapEx aBmContent(pBufferDevice->GetBitmapEx(Point(), aSizePixel));
mpOutputDevice->DrawBitmapEx(aRectLogic.TopLeft(), aRectLogic.GetSize(), aBmContent);
// aBufferProcessor dtor pops state off pBufferDevice pushed on by its ctor, let
// pBufferDevice live past aBufferProcessor scope to avoid warnings
}
pBufferDevice.disposeAndClear();
}
} // end of namespace
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/drawinglayer/source/processor2d/vclmetafileprocessor2d.hxx b/drawinglayer/source/processor2d/vclmetafileprocessor2d.hxx
index 06fd61e..0393039 100644
--- a/drawinglayer/source/processor2d/vclmetafileprocessor2d.hxx
+++ b/drawinglayer/source/processor2d/vclmetafileprocessor2d.hxx
@@ -144,10 +144,6 @@ private:
const primitive2d::TransparencePrimitive2D& rTransparenceCandidate);
void processStructureTagPrimitive2D(
const primitive2d::StructureTagPrimitive2D& rStructureTagCandidate);
void processPrimitive2DOnPixelProcessor(const primitive2d::BasePrimitive2D& rCandidate);
VclPtr<VirtualDevice> CreateBufferDevice(const basegfx::B2DRange& rCandidateRange,
geometry::ViewInformation2D& rViewInfo,
tools::Rectangle& rRectLogic, Size& rSizePixel) const;
/// Convert the fWidth to the same space as its coordinates.
double getTransformedLineWidth(double fWidth) const;
diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
index 12e0449..cf8d7dc 100644
--- a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
@@ -58,7 +58,6 @@
#include <drawinglayer/primitive2d/epsprimitive2d.hxx>
#include <drawinglayer/primitive2d/shadowprimitive2d.hxx>
#include <drawinglayer/primitive2d/patternfillprimitive2d.hxx>
#include <drawinglayer/primitive2d/GlowSoftEgdeShadowTools.hxx>
#include <com/sun/star/awt/XWindow2.hpp>
#include <com/sun/star/awt/XControl.hpp>
@@ -395,12 +394,6 @@ void VclPixelProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitiv
static_cast<const drawinglayer::primitive2d::BorderLinePrimitive2D&>(rCandidate));
break;
}
case PRIMITIVE2D_ID_SHADOWPRIMITIVE2D:
{
processShadowPrimitive2D(
static_cast<const drawinglayer::primitive2d::ShadowPrimitive2D&>(rCandidate));
break;
}
case PRIMITIVE2D_ID_FILLGRADIENTPRIMITIVE2D:
{
processFillGradientPrimitive2D(
@@ -949,52 +942,6 @@ void VclPixelProcessor2D::processMetaFilePrimitive2D(const primitive2d::BasePrim
}
}
void VclPixelProcessor2D::processShadowPrimitive2D(const primitive2d::ShadowPrimitive2D& rCandidate)
{
if (rCandidate.getShadowBlur() == 0)
{
process(rCandidate);
return;
}
basegfx::B2DRange aRange(rCandidate.getB2DRange(getViewInformation2D()));
aRange.transform(maCurrentTransformation);
basegfx::B2DVector aBlurRadiusVector(rCandidate.getShadowBlur(), 0);
aBlurRadiusVector *= maCurrentTransformation;
const double fBlurRadius = aBlurRadiusVector.getLength();
impBufferDevice aBufferDevice(*mpOutputDevice, aRange);
if (aBufferDevice.isVisible() && !aRange.isEmpty())
{
OutputDevice* pLastOutputDevice = mpOutputDevice;
mpOutputDevice = &aBufferDevice.getContent();
process(rCandidate);
const tools::Rectangle aRect(static_cast<tools::Long>(std::floor(aRange.getMinX())),
static_cast<tools::Long>(std::floor(aRange.getMinY())),
static_cast<tools::Long>(std::ceil(aRange.getMaxX())),
static_cast<tools::Long>(std::ceil(aRange.getMaxY())));
BitmapEx bitmapEx = mpOutputDevice->GetBitmapEx(aRect.TopLeft(), aRect.GetSize());
AlphaMask mask = drawinglayer::primitive2d::ProcessAndBlurAlphaMask(bitmapEx.GetAlpha(), 0,
fBlurRadius, 0, false);
const basegfx::BColor aShadowColor(
maBColorModifierStack.getModifiedColor(rCandidate.getShadowColor()));
Bitmap bitmap = bitmapEx.GetBitmap();
bitmap.Erase(Color(aShadowColor));
BitmapEx result(bitmap, mask);
mpOutputDevice = pLastOutputDevice;
mpOutputDevice->DrawBitmapEx(aRect.TopLeft(), result);
}
else
SAL_WARN("drawinglayer", "Temporary buffered virtual device is not visible");
}
void VclPixelProcessor2D::processFillGradientPrimitive2D(
const primitive2d::FillGradientPrimitive2D& rPrimitive)
{
diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.hxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.hxx
index 9f1e11c..c144ba9 100644
--- a/drawinglayer/source/processor2d/vclpixelprocessor2d.hxx
+++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.hxx
@@ -39,9 +39,6 @@ class PolygonStrokePrimitive2D;
class FillHatchPrimitive2D;
class BackgroundColorPrimitive2D;
class BorderLinePrimitive2D;
class GlowPrimitive2D;
class ShadowPrimitive2D;
class SoftEdgePrimitive2D;
class FillGradientPrimitive2D;
class PatternFillPrimitive2D;
}
@@ -97,7 +94,6 @@ class VclPixelProcessor2D final : public VclProcessor2D
processBorderLinePrimitive2D(const drawinglayer::primitive2d::BorderLinePrimitive2D& rBorder);
void processInvertPrimitive2D(const primitive2d::BasePrimitive2D& rCandidate);
void processMetaFilePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate);
void processShadowPrimitive2D(const primitive2d::ShadowPrimitive2D& rCandidate);
void processFillGradientPrimitive2D(const primitive2d::FillGradientPrimitive2D& rPrimitive);
void processPatternFillPrimitive2D(const primitive2d::PatternFillPrimitive2D& rPrimitive);
diff --git a/include/drawinglayer/primitive2d/glowprimitive2d.hxx b/include/drawinglayer/primitive2d/glowprimitive2d.hxx
index 6a60c85..985137e 100644
--- a/include/drawinglayer/primitive2d/glowprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/glowprimitive2d.hxx
@@ -21,7 +21,6 @@
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
#include <drawinglayer/primitive2d/BufferedDecompositionGroupPrimitive2D.hxx>
#include <tools/color.hxx>
diff --git a/include/drawinglayer/primitive2d/shadowprimitive2d.hxx b/include/drawinglayer/primitive2d/shadowprimitive2d.hxx
index 45a97a9..79f2f30 100644
--- a/include/drawinglayer/primitive2d/shadowprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/shadowprimitive2d.hxx
@@ -21,14 +21,12 @@
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <drawinglayer/primitive2d/BufferedDecompositionGroupPrimitive2D.hxx>
#include <basegfx/color/bcolor.hxx>
namespace drawinglayer::primitive2d
{
/** ShadowPrimitive2D class
/** ShadowPrimitive2D class
This primitive defines a generic shadow geometry construction
for 2D objects. It decomposes to a TransformPrimitive2D embedded
@@ -42,44 +40,60 @@ namespace drawinglayer::primitive2d
are needed for the shadow itself; all the local decompositions of the
original geometry can be reused from the renderer for shadow visualisation.
*/
class DRAWINGLAYER_DLLPUBLIC ShadowPrimitive2D final : public GroupPrimitive2D
{
private:
/// the shadow transformation, normally just an offset
basegfx::B2DHomMatrix maShadowTransform;
class DRAWINGLAYER_DLLPUBLIC ShadowPrimitive2D final : public BufferedDecompositionGroupPrimitive2D
{
private:
/// the shadow transformation, normally just an offset
basegfx::B2DHomMatrix maShadowTransform;
/// the shadow color to which all geometry is to be forced
basegfx::BColor maShadowColor;
/// the shadow color to which all geometry is to be forced
basegfx::BColor maShadowColor;
/// the blur radius of the shadow
double mfShadowBlur;
/// the blur radius of the shadow
double mfShadowBlur;
/// last used DiscreteBlurRadius and ClippedRange
double mfLastDiscreteBlurRadius;
basegfx::B2DRange maLastClippedRange;
public:
/// constructor
ShadowPrimitive2D(
basegfx::B2DHomMatrix aShadowTransform,
const basegfx::BColor& rShadowColor,
double fShadowBlur,
Primitive2DContainer&& aChildren);
/// helpers
void getFullyEmbeddedShadowPrimitives(Primitive2DContainer& rContainer) const;
bool prepareValuesAndcheckValidity(basegfx::B2DRange& rRange, basegfx::B2DRange& rClippedRange,
basegfx::B2DVector& rDiscreteSize,
double& rfDiscreteBlurRadius,
const geometry::ViewInformation2D& rViewInformation) const;
/// data read access
const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; }
const basegfx::BColor& getShadowColor() const { return maShadowColor; }
double getShadowBlur() const { return mfShadowBlur; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
protected:
/** method which is to be used to implement the local decomposition of a 2D primitive. */
virtual void
create2DDecomposition(Primitive2DContainer& rContainer,
const geometry::ViewInformation2D& rViewInformation) const override;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
public:
/// constructor
ShadowPrimitive2D(basegfx::B2DHomMatrix aShadowTransform, const basegfx::BColor& rShadowColor,
double fShadowBlur, Primitive2DContainer&& aChildren);
/// create decomposition
virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override;
/// data read access
const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; }
const basegfx::BColor& getShadowColor() const { return maShadowColor; }
double getShadowBlur() const { return mfShadowBlur; }
/// provide unique ID
virtual sal_uInt32 getPrimitive2DID() const override;
};
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
/// get range
virtual basegfx::B2DRange
getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
/// create decomposition
virtual void
get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor,
const geometry::ViewInformation2D& rViewInformation) const override;
/// provide unique ID
virtual sal_uInt32 getPrimitive2DID() const override;
};
} // end of namespace drawinglayer::primitive2d
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */